![]() It deals chiefly with the dealings and impact of the surface on the undersea, looking at nations surrounding the sea and notable wrecks and artifacts lost in the sea. The first part is rather short, and is entitled Atop the Waves. The tome is organized intelligently, beginning with what the surface world knows of the Undersea, continues with the basics of the setting (topography, culture, and people), and finishes with practical encyclopedia and game setting details. Sea of Fallen Stars features 3 major parts, and a total of 9 chapters, and includes a section of full color plates depicting denizens of the undersea and a fine map. It is a completely different setting, with different environments, but related to the whole. With respect to the Forgotten Realms world, this particular supplement is something like, say, the Al-Qadim boxed set. Weighing in at a hefty 192 pages, Sea of Fallen Stars is one of the biggest non-hardcover AD&D publications I've seen (and it should be for the $25 cover price). The whole trend began with the Of Ships and the Sea rulebook, and was continued in The Sea Devils (a supplement devoted exclusively to the Sahuagin), and the Sea of Blood series of modules (featuring Sahuagin as the primary antagonists). The creatures I would never use and many like them populate the Sea of Fallen Stars, filling the pages of this new supplement.Īfter 20 years, TSR is now making an earnest attempt to bring undersea gaming into the mainstream (pardon the shameless pun). Then there were the ones I knew I would never use, things like the locathah and mermen and sea lions, and a manta-ray-like creature going by the unlikely name of ixitxachitl. There were some weird ones, and there were the obviously "hybrid" creatures, like perytons and owlbears. There were all sorts of strange and fearsome creatures. I remember, as a novice DM, flipping through the 1st edition Monster Manual, thinking about what I would want to use in my dungeons. ![]()
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